Overview of TWC Lessons.

“The more that you read, the more things you will know. The more that you learn, the more places you’ll go.”

Dr. Seuss

We have come a long way since the very first session of TWC. Having entered the seminar room with rose-tinted glasses and narrow minds, we were soon going to be awed. The lesson started with a brief introduction by everyone which included a one-two liner on what “technology and world change” means to us. Oh boy, how we would have cringed if we heard now what had we said on the first lesson. I think many of us would agree that TWC sessions have enlightened our minds and challenged our conventional thinking right from the start.

The very fundamental question in which all the sessions were based and built upon was a question posed by Yali, “Why is it that you White people have so much cargo, but we New Guineans have so little?” This questions the very fundamentals of human progress, and why is it that some countries and organisations progress much faster than others. The process of answering Yali’s question (and hence, gaining an understanding to basic human progress) began with a look back into the past; at how Chinese dynasties have risen and then fallen, the passing of Pax Romana, and the emergence of developing countries (namely China, India). We studied the reasons behind the fall of empires and most of the time it was attributed to them having the mentality that ‘they knew everything there was to know’ and that they closed their doors to the world. In Prof Shahi’s words, “slowly but surely they became falling stars”.

The key to building societies and companies that are dominant in their respective arenas is in having the ‘rising star’ mentality, no matter which point they are at, whether they are a dominant player hoping to remain dominant or a falling star wanting to become dominant again. It is about being open, getting connected to where the knowledge is and realising that no matter how smart they are, they can always find somebody to learn from. This ‘rising star’ mentality is what gives societies and companies the edge to become dominant players. The tides of dominance are shifting. Countries are no longer feared by military might, but more by economic strength and influence over the world. Measure of a country’s dominance is no less about GDP growth than it is about the strength of its military. It is not surprising then that the United States Secretary of State Hillary Clinton reiterated the point over the weekend (at SMU!).

Having known the mentality needed to achieve dominance, what are some of the dimensions of development in which societies and countries can aim towards? In the second half of session 2, we looked at the various aspects of development such as economic, social, industrial and even cultural developments. All these are areas in which countries can actively seek development in, so as to cultivate change and progress in their society. We looked at how and where things should be going, such as always aiming to produce things cheaper, better, faster, and if we are unable to do it, we should look into the possibility of outsourcing and maybe even rightsourcing. Ultimately all these small incremental steps in development add up to technology and its role in world change.

With all that being said, the critical point in being dominant also lies in moving towards sustainable development in societies. In talking about this, the idea of moving from a “linear to cyclical” system was brought up, in which we need to start thinking about how we can create a “closed-loop” in the way we produce, sell, and use things. The reality of things is we CANNOT stick to a traditional linear model, where we have disregard for the impacts on the environment and the planet, in a finite world. We have come to a realisation that we have been overstraining the environment. Sustainability is thinking about how we can use the things we have today, while thinking about the impacts for our children of the future. So we should encourage economic development, but do so in a way that doesn’t damage our environment. There is no doubt that a concerted effort must be put in by all countries to work towards this goal, such that we can hopefully stop this strain on our planet and rely on our technological advances to solve our problems.

Being able to make use of technology to solve the world’s problems as well as improve on current benefits means that there is a need for innovation and invention using old technologies and knowledge. As explained in the Shahi Landscape Model for Technology Assessment, the approach is to focus on Summit opportunities, which are technologies that are highly demanded with few competitors and high barriers to entry, but at the same time, keeping an eye on the Cloud opportunities, which are generally knowledge intensive and are usually termed “future technologies”. The idea here is to look at things that have not yet been done and see if any innovation can be done to make it happen. The key to successful innovation is always about looking at the 4 Smarts: “Smart people with Smart ideas having access to Smart money and Smart partnerships.”

We also talked about the advantages of being “backwardness”. As funny as it seems, being backward actually has its own advantages. Countries that are still behind can mimic and emulate the already developed countries. In doing so, they can avoid the very same mistakes that were made and as a result, achieve faster and more rapid growth. However, it is integral that they adopt the ‘rising star’ mentality for this growth to come into fruition. Without the said mentality, changes are difficult to implement and ideas are not given the freedom to flourish, hence restricting growth.

The Shahi Technology Innovation Value Creation Pipeline outlines the detailed process of innovation, from its formulation stage to the growth in use in the society. It details an important point, that the process of coming up with an idea, or in other words the conceptualization stage, is always the stage in which the cost is the lowest, where minimal cost is involved. So coming up with the idea(invention) is often the easiest. Trying to test, develop, transform and tweak the idea such that it can be mass-produced and marketed(innovation) is the most difficult. This is also the stage where most ideas fail.

Session 4 focused on the drivers of world change and change management versus change leadership. We discussed various drivers of change which includes environmental drivers,  globalization and competition as main reasons for change. Throughout the years we have seen competition to be a huge driver for change, mainly between countries competing to stay atop of each other or to remain dominant players in their respective fields. Competition has also led to rapid developments in various technologies such as in space exploration. However, it is in bringing about disruptive change that the world has truly taken a step forward. A disruptive change is when the change brings about total revamp of the system, whereby the old system is eliminated and a new system of doing things or functioning is implemented. Disruptive change comes about from Revolutionary Change. This is opposed to the view of Evolutionary change. This two types of change are the very fundamentals for considering change. We should always look to replicate revolutionary change, where we can completely change the way things are done and drastically improve and effect lives. Evolutionary change, in which changes implemented are systematic and incremental, is not forward-looking enough. We should be projecting into the future, so as to prepare for whatever foreseeable or unforeseeable circumstances.

The rest of the sessions when on to talk about the types of technology and how it can effect world change.

ICT, or Information and Communications Technology, was one of the aspects mentioned. In that session we talked about moving into the era of Web 3.0 and also on the ICT/Knowledge revolution. The idea of being always connected was toyed with through the “Internet of Things” and we have come to the realisation that in order progress, we have to be interconnected, always having access to data and sources of information. The key is in having information all the time. The reality is we have not even begun to tap into the possibilities of ICT and the Knowledge revolution era. What we have been doing with the technologies is only the surface of what is to come.

We also went into BioBusiness in which we touched on the Healthcare and Biomedical Sciences which thrived since the 1990s after the comprehension that all life forms use the same coding system which is the DNA code. The focus on BioBusinesses have been increasing over the years as countries slowly realise that the vast potential in biotechnology and life sciences. As demographics and human behavior evolves, we need to look at how we can restructure our healthcare system to prepare for these changes in the future.

Another side to BioBusiness which we talked about in class was in Agribiology and environmental life sciences. Again, we are talking about how we can shift from valley opportunities to summit opportunities and possibly even cloud opportunities. It is about moving into a knowledge-based, knowledge-intensive technology and skill sets to bring about revolutionary change in the way we do things. For example, how we can make use of the technology and knowledge that we have now to use agriculture to provide fuel such as algae-fuel, or through reverse gasification.

We touched on the potential of solar energy and one line shocked me: “The sun provides more energy to the Earth in one hour than humankind currently uses in an entire year.” The answer to all our energy problems can be summed up in one word: Sun! Most of the renewable and non-renewable energy sources that we are using right now comes from solar energy, either directly or indirectly! If we are able to capture and harness even 1% of the energy given out by the Sun we would be able to solve the problem of diminishing natural fossil fuels. Also, we should be looking to move on to electric cars, because then we would not need liquid fuel anymore, which would be one less strain on our environment and one more step towards being sustainable.

The course concludes by looking into the future, looking at future and emerging technologies as well as how we should plan and prepare for the future. Ultimately, all that we do is so that we can have a better life in the future and improve our lives as a whole. The idea that “Tomorrow belongs to the people who prepare for it today” is a very strong message that everyone should remember. When all is said and done, what we are effectively doing is to prepare and predict the future so as to have more control over our own destiny.

Like what Prof has said, “The more you have a sense of knowing where things are likely to go and what the range of possibilities are, the more powerful your ability to control your own destiny.”

 

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Group Web Report Presentations for TWC. :)

So the wave of presentations have ended, and TWC lessons are officially over. Through 2 sessions, some fascinating ideas were brought up, and some of the presentations were captivating (Detect N Analyse!).

My group had the chance to present our idea in the first session, and we did so with our use of genetic mapping and sequencing in education. To be honest, I am really excited by the possibilities of gene mapping in future generations. Imagine being able to accurately and timely identify not just early signs of health disorders, but also the inherent traits of individuals. This gives each individual the chance to be put in the best possible scenario and environment to thrive at what they are good at. Imagine the world with not just more Picassos, Beethovens, but also little Einsteins and Teslas! Imagine already having the technologies that we thought was only possible 30, 50 years into the future! What we can do here is to try and detect, as early as possible, what their strong points are so that they can be nurtured in an environment that best develops their growth. I mean, instead of building an education system, and then nurturing people to try and fit into that system, why not find out what each and every individual is good at and then find the right system that fits the person? Wouldn’t we as humans be more specialised in terms of the skill sets we can develop? Wouldn’t we have people that are BETTER at what they do, and as a result, are able to invent the breakthrough creations of our generation?

I really have to give credit to group D for their presentation, they came ready to knock out the class with their presentation, and they sure did! They presented on the use of technology in improving the current crime solving rates and problems. Humans play a huge role in the current methods of crime solving: from the collection of evidence, to the analyzing, and then to the arrest. The more humans are involved and needed in the process, the more chances there are for human error in the processing of information and in the eventual arrest. Criminalising an individual is a life-changing event: if done correctly, the right person is punished. However, if the wrong person is locked up, or worse, sentenced to death, we would have killed an innocent man. Therefore, the act of charging a person with an unlawful conduct should be taken very carefully and seriously.

The intriguing idea of “crime prediction” is both useful and scary at the same time. Through the constant scrutinising and collection of information, the system is able to predict who would most likely commit a crime and therefore, be subjected to further scrutiny. These individuals are then arrested just before they are about to commit a crime. While through this idea we are able to prevent crimes from even happening, it is an idea that lies in the moral “grey area”. Advocates would say that these people have the highest tendency to commit crimes anyway, if we do not catch them and stop them now, they might do it in the future. However, I believe that the intricate human brain is not something that can be so easily predicted. Traits, behavior, and tendencies are fixed, but the future is unknown. A prediction is a mere possibility of what might happen. Even more so, most countries practice the notion of “innocent until proven guilty”. How then can we arrest and charge a person just because they had the mere thought of committing a crime? How often have we actually thought of killing somebody because they pissed us off so bad? Are we then also put under the basket of people that are likely to commit crimes? Having said that, where do humans draw the line in terms of having technology decide our future and our decisions?

Augmented reality (AR) is becoming more prevalent in our daily lives. The most widespread use for AR can be seen in businesses to help provide consumers and users with more information at their fingertips so that they can make informed choices. It is, however, spreading into the fields of medical, military and education, with new AR technologies being released every few months. What augmented reality does for humans is to totally change the way we see things and obtain information. It inputs robotic capabilities into human functions in the capturing of information so we have easier access. What we have done now is to expand our use of this technology to other fields and possibly project into the future to see what other things can we use it for. However, is it conceivable to implement other capabilities together with AR technology? Are we being too narrow-minded by thinking about what we can do with the current technology to improve quality of life, instead of thinking how we can improve on the technology itself? For example, would it not be incredible to be able to incorporate cognitive capabilities into AR technology such that we can include information in our brain into what we can see? Or maybe in the sense that we can control devices and the information we want to see just by thinking about it, something that reacts instantaneously with our thoughts? Whilst embracing AR into everything we can possibly imagine is a great step for mankind in general, what we should be doing is to dare to dream bigger and further, not just with AR technology, but everything in general. The fact is, not only should we think of what we can do with the technology we have, we always think of how we can improve on the original idea, or even better, to improve on the original intention, such that we are able to come up with greater ideas.

 

Links for the presentations mentioned:

http://www.macronetworks.com/wordpress/

http://smutwc2012.wix.com/forensic-science#!crime-prediction/c1boh

http://baoyisoh2011.wix.com/augmented-reality#!home/mainPage

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The Changing Music Landscape – Apple’s Foray into the Music Industry

The Changing Music Landscape: Apple’s Foray into the Music Industry (The impact of iPod and iTunes)[1]

Ng Shaoyong Alvan (alvan.ng.2012@accountancy.smu.edu.sg), 1st Year student, BAcc, School of Accountancy

Executive Summary

Most people carry around an iPhone or an iPod to listen to music while on the go; they download new songs and manage their music with iTunes. Thousands of megabytes of songs, videos and photos are copied onto their iPhones and iPods through iTunes. However, do they truly understand the impact that Apple has on the music industry and how it has shaped the world for aspiring artists? This paper hence aims to discuss the impact of iTunes and iPod on the music industry and how they have changed the market for the future. It also seeks to explore what lies ahead for the world of music for both consumers and producers.

Background / Introduction

Most people listen to music all the time, almost every other day. When they want to share a new song they have heard, all they need to do is whip out an iPod and click play. People have great access to music online and they can now buy songs at the click of a button, without even having to get off their seats; it is possible to find any song they want over iTunes. Do they know how all of this is possible? Do they remember a time where music was not portable? Where listening to a new song meant having to buy the entire CD (Compact Disc) album and the most songs that any individual could have with them depended on how many CDs they could carry?

It is surprising how few people realize the impact Apple Inc has on the music industry with their creation of the iPod and the iTunes. Music lovers now have their music, wherever they want it, whenever they want. The truth is, without the invention of the iPod and the genesis of the iTunes, the iPhone today might not have existed, nor the array of artists in the music industry.

Now, what is an iPod? The very first iPod that was released in 2001 was really just a portable music player and could hold about a thousand songs in various file formats. While portable music players existed before the innovation of the iPod, most of which that were in the market were big and bulky, or only held a small limited number of songs. The iPod was about “the size of a deck of cards” and was one of the smallest portable music players made at that time which could hold so many songs (up to a thousand) (Griffith, 2012). People could have their entire music collection in their pockets with them everywhere they went. As time went by, Apple constantly improved on their design and subsequently released many lines of iPods over the decade.

Essentially it was the iPod that galvanized the entire music player industry, but the iPod would not have had its success without the iTunes. Not only is iTunes necessary for an iPod to function, it also reshaped the digital music industry in its own way. iTunes was launched a few months prior to the birth of the iPod in 2001. Then, it was made available as a media player that also ripped music CDs on to computers. It was compatible only with Macintosh at the time of release but, following the success of iTunes as a platform for the iPod (when the iPod was released), in 2003 Apple decided to make it available with Windows. In addition, the iTunes music store was conceived. iPod was now available for use with Windows-users and people could now legally buy music online, that was when everything started to change.

There is no denying the reach that Apple has on the world. Many people have owned at least one Apple product in their life or have used an Apple product before. They have tried, tested and played with an iPod, be it at the Apple store or one of their own. Consumers have their music with them and buying songs has never been easier. Do you think they would have so much freedom to personalize now – in terms of buying individual songs, making playlists, and listening to any song they want at any time – had Apple not forayed into the music industry? Things would not have advanced at such an accelerated pace had Apple not laid the foundation for it. Apple basically redefined personal preferences for the music-lover. With the sale of individual songs and the portable iPod, users could now listen any song they want, and not be dictated by the radio.

Furthermore, without the creation of the iTunes or the innovation of the iPod, it can be argued that the arts scene today might have been even more obscure. Apple made it simple and convenient for us to listen to music. As a result, we humans have more exposure to music, and in turn, greater appreciation for the arts. In the past, people either had to listen to songs over the radio, or have a handful of songs burnt onto a CD and played over a CD player. This proved to be a limitation in terms of choice, and songs were mostly limited to the popular choices. While this is not necessarily negative, it stifles Man’s ability to explore and try out new genres or artists. Hence, with more people listening to music and greater access to different types of music, artists are more daring in their music production and styles, which gave rise to the numerous genres and varieties that exist today.

However, not all is positive with the iPod and iTunes. The innovation by Apple did bring its fair share of negative impacts and these are not to be ignored. Just as the rise of Apple’s products led to the birth of the ‘singles’ artists, it also resulted in the dwindling in importance of ‘album’ artists. (Guarino, 2010) Not only that, the growth of digital music also caused the demise of the ‘brick-and-mortar’ music store. (Guarino, 2012) Record labels and artists now earn sizably less by selling their songs online, even though production costs have gone down. All these effects have damaged the industry in one way or another and their true repercussions may only be felt years later. Nevertheless, its impact on the society and the music industry should not be neglected. Instead, more focus should be put on looking to the future and finding solutions to some of these problems.

 

Historical Perspective

With all that being said, it is imperative that a comparison is made between the way things were done before and after Apple’s innovation. This is done through looking back into the past and examining the facets in which listeners enjoy their music, from how people used to listen to music, how they used to buy and manage their music, to how it was produced.

How did we use to listen to music?

In the early days, Man had phonographs and gramophones, which played our vinyl records. Then in the early 1900s people listened to music through broadcast radio using a receiver. What they listened to was dictated by what the radio stations played. The only choices they could take were to switch between different stations. In spite of all this, music was not portable yet as the gramophones and radio receivers were all large devices. Through the 1950s and 60s, the closest Man had to portable music was the portable transistor radio. It was first conceived by Regency, and released in a myriad of colours over the years. (Technabob, 2007) Sony introduced the first personal cassette player in 1979, which started the Sony Walkman series and it was a revolutionary innovation then. (Lungu, 2008) With the invention of audio CDs in the 1980s, the portable CD player was thus born. Not surprisingly, Sony was the first company to produce such a device and was released as the Discman. (Lungu, 2008)

In 1993, thanks to a remarkable breakthrough, German Karlheinz Brandenburg together with many other developers pioneered the compression of audio files into a common file format that is used today called the MPEG Audio Layer 3 (MP3). (Ewing, 2007) With the ability to compress the size of audio files, many companies started developing their own versions of players that could support this format. This led to the escalation in portable media players in the market. New devices were released within months of each other.

The first of such devices was the MPMAN F10 introduced by Eiger Labs in 1998. The primitive player had only 32 megabytes (MB) in capacity. (Ionescu, 2009) The following year brought about the release of the Remote Solutions Personal Jukebox. It was a success in terms of storage capabilities, having the ability to store up to 1,200 songs. However, it proved to be expensive, big and bulky, and thus not portable enough. (Yoshida & Quan, 2000) The year 2000 brought the world pretty close to what consumers currently use. The i2Go eGo was released into the market that year and was the smallest media player in the market with 2 gigabytes of capacity. It had made use of the micro-drive technology and because of that, it was a great deal more expensive. (Carey, n.d.)

How did we use to get music?

With a clear understanding of how people used to listen to music, now the question lies in how did they use to buy their music? Through the days of vinyl records up to the audio CDs, music listeners went to the ‘brick-and-mortar’ music store to purchase their music. They either bought vinyl records, cassette tapes or audio CDs, depending on which era they were in. Where the physical products differed, the process was the same. Record labels and companies would mass produce their albums and ship them out to the music stores. Music listeners would then head out to their favorite store to browse and snap up the albums they want before bringing them home to play it on the music player that they have. With the origination of compressed digital music files, gradually more people went online for their music, but it was largely illegal.

How did we use to manage our music?

After obtaining their music, how did people in the past manage their music collection? Physical vinyl records, cassette tapes and CDs took up storage space. There was also a need to label and arrange the storage medium for easy searching. Be that as it may, being an avid music lover would still mean you would have to sift through possibly hundreds of albums and songs to find a song you are looking for. All this is time consuming and space inefficient. The digital music era engendered easy storage of files, however, a proper system still proved elusive.

How was music produced?

Music production in terms of the process was a little bit more sophisticated in the past. Artists would record their songs in a studio and would wait to record 10 to 15 songs before releasing it as an album into the market. Naturally, the better the songs were, the greater album sales would be. Artists and record labels made more money from selling an album as a whole as opposed to selling singles, which they could only sell at a fraction of the price. Album sales are better for artists because they are a more cost-effective way of selling 15 songs (2 good songs mixed with 13 average ones). On the other hand, in order to make the same amount of money selling singles, one would have to produce 15 good songs, which is not as easy to do. So, many artists resorted to recording ‘fillers’ around their one or two great hits to fill up an album.  Many of these ‘fillers’ never make it as ‘hit songs’, which were around only for the sole purpose of necessity. Nonetheless, these artists still trail behind the ‘album’ artist who would have an album full of great hits. (Guarino, 2010)

 

Current Situation

Employing the same pattern of analysis, and examining the different aspects in which users are able to enjoy their music, this section shall consider the pros and cons of Apple’s innovation and the changes it brought about.

How do we listen to music now?

Presently, Apple products are dominating the music industry, whether it is the iPod, iPhone or buying songs through the iTunes music store. This is made more evident by the dearth of music players in the market now; other forms of media playing devices are mostly incorporated into smartphones (for example, Samsung smartphones). Apple’s monopoly was triggered in 2001, with their launch of the iTunes and the iPod. The iTunes was the software that manages the content in the iPod and in its initial release, was only made available to Macintosh users. However, with one quantum leap, Steve Jobs and Apple Inc decided to make it compatible with Windows in 2003. This opened the door for the majority of computer users, who were predominantly Windows users, to purchase and own an iPod. In the same year, while introducing the third generation iPod, Apple announced the inception of the iTunes music store.

How do we manage our music?

Music listeners now have their music collection in digital file format, kept in their computers. Using a cable, thousands of songs can be transferred on to a MP3 player or a phone within a matter of minutes. Listening to music is as simple as a click or a button away. Music is more often played through a personal player, where it is listened through a portable media player and earphones. The breakthrough that Apple had was in producing a media player that was portable and could hold a substantial number of songs. In their terms, “you could fit 1,000 songs in your pocket.” (Arcega, 2011) Listening to music was now enjoyable and convenient; music fans could listen anywhere they wanted, at any time.

How do we get our music?

Although there still exist some who would buy their music from the CD store, the large majority now get their music online. With the rise of the digital file format, online music sharing was becoming more prevalent. Consumers were realizing the possibility of downloading music. As “peer-to-peer networks such as Kazaa and Napster” provided a platform for consumers to share their files illegally, copyright infringement soon became a problem for music producers, not to mention the fall in sale revenues. (Barnett, 2011) With the inauguration of the iTunes music store, digital music downloads now had a legal platform from which to facilitate. Consumers could also download their music legally.

How is music produced?

Progressively, more artists are recording and selling their songs individually, as opposed to the old days of selling albums. Through iTunes, it is now possible and easier to sell singles. There are more artists selling singles now than there were in the past. Also because of the ease of uploading songs on iTunes to be sold, anybody could record their own song and sell it. The old process of going through a music producer or record label was no longer needed and this inspired more people to take a shot at fame.

Music listeners now manage their music collection through media players, by adding songs to their music libraries and creating playlists for future listening. Since the only way to load content on to an Apple product was to use the iTunes, naturally, that was the media player that was most commonly used. With iTunes, music is easy to sort and easy to find. It is relatively user-friendly and provided solutions to many of people’s problems. Now, it not only manages music, but also videos, photos and applications.

Impacts and Changes by the iPod and iTunes

Being able to listen to music through a portable media player meant that consumers had greater personalization and selection. People are no longer controlled by the limitations on the number of CDs they could bring with them or by what the radio was playing. They could play any song that they want to hear instantly. Greater personalization also came in the way of purchasing. The iTunes music store brought with it the ease of sale of single songs. Each song was priced at 99 cents on the iTunes music store regardless of the artist or when it was released. This price standardization made consumer choice a lot easier. Gone were the days where consumers had to deliberate on whether to buy an album because they wanted to hear one song in the entire CD. Moreover, the standard price of 99 cents was considerably cheaper than the amount consumers had to pay for if they were to buy an entire album from the ‘brick-and-mortar’ music store. It was a small price to pay for the convenience. Despite the fact now songs are priced differently, between 69 cents a song to US$1.29, each song is still relatively cheap. (Apple Inc., 2009) In general, iTunes not only brought about greater customization, but also provided consumers with cheaper options and alternatives.

Now with the ability to buy and listen to any song they want, consumers had greater control. This completely changed the way consumers ‘consume’ music. This also ushered in the era of the singles artists. (The Sydney Morning Herald, 2011) Since it was so easy to upload and sell individual songs on iTunes, most artists did not see the need in producing a collection of ‘album-worthy’ songs to be sold together as an album. Most people took a hand at recording and selling their songs on iTunes, which eventually led to plenty of talent being scouted by record companies. This resulted in an increase in the number of artists in the music industry and the genres of music around.

Convenience, now, is an essential component of music consumption, and coupled with the increase in personalization, led to the rapid escalation of people listening to music. With easier access to music on the go, music became a part of people’s lives. Though iPod was not the first MP3 player in market, in a way, Apple was the first to get everything right, which was what won the market over. It was ultra-portable and had a great user interface that made browsing through thousands of songs trouble-free. (Breckenridge, 2011) Apple’s product broke a wall of limitations in terms of what companies could do with portable entertainment. Consumers now have a whole series of iPods (iPod Classic, iPod Nano and the iPod Touch), a few versions of the iPhones and many other products by separate companies. Having greater exposure to music and various art forms, this possibly galvanized greater appreciation for the music and arts. The world might have significantly fewer artists than it has today if listening to music or accessing media was not as convenient.

Apple’s price standardization has far greater impacts on the music artists and producers. With the ease of uploading songs and selling of singles, they were able to reach out to a greater market through iTunes. In the past, material music stores could only bring in limited CD albums due to limited shelf space. Most of the time, the type of music and albums that were brought in depended on popularity and CD sales. Music albums of obscure genres and artists were less likely to be brought in by the music store owing to the fact that they were unlikely to do great in sales. iTunes managed to revamp the way people searched for music.

Song recommendation was common with the iTunes music store, and any song that was uploaded on to the music store could be found with a simple search. In 2008, Apple released a new version of iTunes that included the Genius feature, which recommends users songs in the iTunes store based on their personal preferences. (Apple Inc., 2008) In addition, consumers could listen to a preview of the song before buying it. Consumers now have greater access to less popular music albums and genres, and artists have a larger consumer base to reach out to. This could have possibly led to the onset of numerous music genres that exists today, as people are more daring to experiment with different types of song composition. There is no longer a fear that music producers or record labels would not like a style of music that the artist is creating because they can sell it on their own. So iTunes has not only helped the consumer, but also improved the situation for young budding artists.

Apple’s foray into the music industry did bring about its fair share of detrimental effects. With the passing of the CD player and decline in popularity of music CDs, it very quickly led to the decimation of the ‘brick-and-mortar’ music store. (Guarino, 2010) Nowadays, music stores on the streets are few are far between. Producers and record labels are looking to shift into wholly digital music albums. Digital sales have been increasing steadily over the years ever since its introduction. A lot of cost goes into the production of music CDs, and with declining sales, it is becoming ever clear that it is time to move on. While it is certainly more convenient to buy music without having to leave the house, the exciting experience of discovering a great new artist in a music store cannot be easily replaced. Avid music fans still find that feeling breathtaking, and claim that to be the reason they spend hours in a music store. Nonetheless, it is unwise and impractical to alter the habits of the majority to accommodate the few. Everything in the world is moving, or rather has already moved, to the digital age and music should not be any different. Some day, humans may perhaps find themselves with many CDs but no player on which to play these CDs, and we would find this situation all too familiar.

Another industry that has been impacted by the innovation of the iPod and iTunes is the broadcast radio industry. Consumers are now able to listen to any song they want; less likely are they going to be dictated by what the radio plays. More and more music listeners are moving away from the radio to get their daily fix of music. These days, people only listen to the radio to get their news updates or traffic updates while driving in their car. With that, a new type of radio is emerging in the market: the internet radio. Young listeners are moving towards internet radio to gain exposure to new songs and albums being released. Even so, with the myriad of social platforms available, consumers are more informed than ever. A “study commissioned by the digital audio advertising network TargetSpot (Paul, 2012) found that there is a steep decline in broadcast listenership among younger adults” as they move on to internet radio and other means. With more ways to listen, users are altering their habits to make use of what they have. This is in line with the shift that broadcast radio is experiencing in terms of the programs they broadcast on air. Radio is slowly shifting away from plain, old music playing, and towards interesting on-air programs that engages listeners to call in and participate. This may present to be a tricky situation for the industry: one wrong move and they are months away from collapsing. If they do not manage their programs properly and listenership starts to fall rapidly across all age groups, producers and executives might have problem trying to save this dwindling industry.

The fixed price of 99 cents per song set by Apple in the iTunes music store has impacted and angered many record labels and artists. The iTunes business model of 99-cents-a-song has left record labels and artists without a choice in the way they priced their work. With iTunes monopolizing the digital music sales, artists had no control over the amount they could charge. By free market forces, natural supply and demand would mean that popular artists could actually charge a lot more for their music. However, Apple’s business model did not allow for that. Record labels and artists would thus be earning a lot less than what they would have earned if digital music did not exist. Furthermore, by easing the sale of individual songs, music producers earned a lot less. The profit margin from selling single songs is significantly lower than that of selling albums. All in all, record labels and artists now earn substantially less by selling their songs on iTunes.

By making the sale of songs, especially singles, more convenient, Apple and iTunes diminished the value of ‘an album’. Consumers were pecking around for single songs on iTunes, and very seldom does somebody buy an entire album unless they really liked the artist. Eventually, some artists would lose the motivation to record and produce entire albums at one go. This is an era of the ‘singles’ artist, where singers are known for their one-hit wonders. For the ones that still do produce albums, it is getting increasingly hard for people to listen to their other songs in the album. Without buying an entire album, most consumers lose the obligation to listen to every song that an artist produces. Music appreciation is at a point where users are nitpicking the things they like and ignoring the things they dislike. Much of the artist’s efforts go down the drain when this happens. Not to mention, albums are essential for an artist in branding and packaging their image. Every song in an album represents how the artist envisions and produces their music, and how they want their listeners to feel, that is why music is an art form. Without truly listening to each artist’s work and understanding their standpoint, music listening loses part of its meaning.

In concluding this section, it is apparent the changes that the iPod and iTunes has brought about on the music industry and the world. It was iPod with its smaller-than-ever and easy-to-use concept, and the iTunes’ revolutionary music store that set the wheels in motion. One could not have succeeded without the other, and its effects inseparable. Having said that, humans should keep looking forward in terms of innovating for the future.

 

Future Considerations

The future of the music industry

Despite the Apple iTunes providing a convenient and cheap platform for consumers to purchase their music, it is the power of the internet that has spoilt us into wanting free things. The rise in music sales on iTunes might only be a temporal situation; as people increasingly find ways and ‘loopholes’ to download free music illegally, they gradually move away from spending money to purchase music. As some countries, notably Sweden’s failed attempts in trying to shutdown the file-sharing website The Pirate Bay (Wikipedia, undated), are unsuccessful in tackling piracy in spite of numerous attempts, there is no telling when we can eradicate piracy from our society.

Even if music producers and artists get the few cents from online music sale, it is a far cry from what they used to earn. The continuous fall in profits for them entails that they may have to evolve their style and means of earning money. Their focus should no longer be on album and song sales, but instead, on image rights and concerts. Product endorsements are already prevalent in our society. However, we might see a shift in artists focusing on their concert performances, delivering highly entertaining concerts that are priced at premiums. Also, with the fall in album revenue as piracy grows rampant, artists and producers would have to charge exorbitant prices for concert tickets to make up for other losses and to sustain continual music production. Ultimately, music artists would evolve to be concert performers, rather than the conventional singers, who genuinely sang well. Music artists are intently focused on being able to dance, and have all sorts of stage performances to market their concerts so as to be able to sell at higher prices. This degrades the value of music in our society and plummets the quality of music that is being produced.

The obvious solution to such a problem would be to increase efforts in eradicating piracy in the society, which would benefit not only the music industry, but other media industries as well. However, if piracy is stamped out, would music producers and artists take advantage of the situation to exploit their consumers, seeing that they would have no choice but to pay for music? Notwithstanding the free market forces, music producers and major record labels would charge a high price to consumers, possibly exceeding the price of a CD album now. Since there are no other means of getting music other than purchasing it, consumers are left with no choice. This might lead to a decline in listenership where not everybody gets access to music, but only the people who are willing to pay. Even as the use of Digital Rights Management (DRM) in digital content is slowly declining (Kravets, 2008), other plans such as digital-watermarking technology further limits users from sharing their music between devices and computers, resulting in fewer means of getting music. Generally, less people would be listening to music, which might change the perception of music as something for the rich.

Moreover, it is quite unlikely that piracy can be fully eradicated from the world through legal restrictions. Just as there are software developers and music producers, there would be software hackers and digital content pirates. While it is possible to block and ban these websites and servers from functioning, people will find other ways to try and get around the legal issues of sharing files freely. To reduce piracy, a more feasible method would be to implement a strict and elaborate plan to carefully alter the culture amongst users that we should be paying for our content. This cultural shift, if implemented properly and coupled with reasonable prices for music, would be the ideal way forward for the music industry.

Without a doubt, humans would see a day where we have heaps of CDs but no CD players to play it with. This is the consequence of moving into the digital music age. This is to a good cause for the future of the world because in reducing the use of physical CDs, the consuming of music is becoming more environmentally friendly. Old CD players would become antiques. This should not be compared to the rise in popularity of vinyl records in present day. (Nassiff, 2011) While vinyl records provide unparalleled sound quality, music CDs still use the same compressed audio files used in computers and media players. This makes the resurgence of music CDs quite impossible.

As the use of Apple products and iTunes continue to grow, it is only a matter of time that other operating systems and platforms start adopting the use of iTunes and its features. In the near future, it is not impossible to foresee the Apple iTunes being ported to be compatible with the Android systems. Although Android has its own system of downloading content, it is undeniable that the market share iTunes has makes it a dominant player. By making iTunes compatible with Android systems, consumers would have a larger choice in terms of the music and other contents that they can purchase and download. On top of that, software producers would have their work made easier as there would not be a need to produce the same applications for two different systems. An alternative for Android would be to formulate a music store of their own, like iTunes. However, it is difficult, and at the same time dangerous to recreate a system like Apple’s that already exists, without infringing copyrights and patents.

Looking further into the future, one ponders at whether it is possible to integrate cloud computing and crowdsourcing with the production of music and listening of music. Where Apple has had its impact on the music industry in the last 2 decades, the future of the music industry lies in the hands of the consumer. We live in a world where products and services are strongly dictated by consumer preference and demand. It is therefore inevitable that consumers are invited to have a say in the direction and production of music eventually.

Presently, individuals or bands write and record their own songs. They then sell their songs, either through CDs or online sales. It has been an age-old method of producing music. Music production was limited in the sense that if different people wanted to produce songs together they had to meet for days to brainstorm and tinker. Some artists who are less connected would have less options and help in terms of new ideas.

Cloud computing is a system where computer resources are being provided as services over a network. (Wikipedia, undated) Crowdsourcing is the process that involves outsourcing tasks to an undefined public. (Wikipedia, undated) By integrating cloud computing and crowdsourcing with music production, entire community of artists can upload into banks of music scores and compositions to seek help in their production. Cloud computing creates a network for artists to share their ideas and styles through various applications and software. Moreover, people with great ideas can come together and create music together, forming bands or collaborations. This in turn brings about more efficient music production and greater variety for consumers. Through crowdsourcing, there is less ‘wastage’ in terms of music production because music producers and record labels can make use of consumers to create and formulate the sounds they want or like. It also engages consumers more in a hands-on approach. Consumers can give their input and feedback on what are some of the tunes or melodies that they like and artists would have something to work on. Passionate music fans can also have greater song personalization by suggesting song titles for artists to work on, thus creating songs that they can identify with. All this means producers are producing music that consumers can agree on.

 

Conclusion

To conclude, the world of music without iPods and iTunes might not have been the same today. The revolutionary innovations by Steve Jobs and Apple Inc have left music storeowners grasping at every dollar they can get. It has also left consumers with greater convenience, variety and appreciation for music. However, iPod, iTunes and music might have reached its saturation point in terms of listening and buying music. A new revolutionary innovation might be needed to revitalize the music industry, and kick-start a whole new era of music entertainment.

 

References

Apple Inc. (2008). Apple announces iTunes 8 Retrieved October 9, 2012 from http://www.apple.com/pr/library/2008/09/09Apple-Announces-iTunes-8.html

Apple Inc. (2009). Changes coming to the iTunes store Retrieved October 12, 2012 from http://www.apple.com/pr/library/2009/01/06Changes-Coming-to-the-iTunes-Store.html

Arcega, A. (2011). The iPod: how Steve Jobs changed the music industry Retrieved October 3, 2012 from http://ph.omg.yahoo.com/news/the-ipod–how-steve-jobs-changed-the-music-industry.html

Barnett, N. (2011). The iTunes business model and its widespread effects Retrieved October 3, 2012 from http://www.thevlyhouse.com/2011/01/the-itunes-business-model-and-its-widespread-effects/

Breckenridge, S. (2011). Retrospective: The iPod Classic UI and why it was and remains successful Retrieved October 9, 2012 from http://technorati.com/technology/gadgets/article/retrospective-the-ipod-classic-ui-and/

Carey, D. (n.d.). A brief history of MP3 players Retrieved October 9, 2012 from http://www.life123.com/technology/home-electronics/mp3-player/history-of-mp3-players.shtml

Ewing, J. (2007). How MP3 was born Retrieved October 12, 2012 from http://www.businessweek.com/stories/2007-03-05/how-mp3-was-bornbusinessweek-business-news-stock-market-and-financial-advice

Griffith, E. (2012) 11 years of Apple iPod Retrieved October 31, 2012 from http://www.pcmag.com/slideshow/story/289519/11-years-of-apple-ipod/1

Guarino, M. (2010). Three ways iTunes, and its 10 billion in sales, changed music industry Retrieved October 10, 2012 from http://www.csmonitor.com/USA/Society/2010/0226/Three-ways-iTunes-and-its-10-billion-in-sales-changed-music-industry

Ionescu, D. (2009). Evolution of the MP3 player Retrieved October 10, 2012 from http://www.pcworld.com/article/174725/evolution_of_the_mp3_player.html

Kravets, D. (2008). DRM is dead, but watermarks rise from its ashes Retrieved October 25, 2012 from http://www.wired.com/entertainment/music/news/2008/01/sony_music

Lungu, R. (2008). History of the portable audio player Retrieved October 12, 2012 from http://gadgets.softpedia.com/news/History-of-the-Portable-Audio-Player-046-01.html

Nassiff, T. (2011). Resurgence of vinyl records hits Gainesville Retrieved October 12, 2012 from http://www.alligator.org/the_avenue/music/article_b604d386-c6fb-11e0-8ecd-001cc4c002e0.html

Paul, S. (2012). Young listeners turn off broadcast, tune into internet radio [STUDY] Retrieved October 12, 2012 from http://mashable.com/2012/05/15/internet-radio-social-media/

Technabob (2007). History of music players Retrieved October 10, 2012 from http://technabob.com/blog/2007/02/08/a-brief-history-of-portable-media-players/

The Sydney Morning Herald (2011). Steve Jobs: The impact of iTunes Retrieved October 12, 2012 from http://www.smh.com.au/entertainment/music/the-impact-of-itunes-20111010-1lgqa.html

Wikipedia

– The Pirate Bay. http://en.wikipedia.org/wiki/The_Pirate_Bay

– Cloud Computing.  http://en.wikipedia.org/wiki/Cloud_computing

– Crowdsourcing. http://en.wikipedia.org/wiki/Crowdsourcing

Yoshida, J., Quan, M. (2000). OEMs ready to roll on jukeboxes for net audio Retrieved October 12, 2012 from http://eetimes.com/electronics-news/4168184/OEMs-ready-to-roll-on-jukeboxes-for-Net-audio


[1] This paper was reviewed by Jonathan Chen Yi and Vivian Heng Swee Ling.

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So, what’s next? (TWC Session 10)

With the last ‘official’ lesson of TWC by Prof this week, aptly we talked about looking into the future and planning ahead. The importance of foresight in any organization and country cannot be understated. If an organization or country wants to be a ‘rising star’ or remain ‘dominant’ in the world it has to plan and prepare for the future. The truth about the future is that it is uncertain; nobody knows for sure what will happen and how it will happen. Predictions fail to come true some times and plans we make some times fail. This does not mean that we should not stop predicting and stop trying. What we can do is do our best to predict and prepare.

The ability to ‘dream’ big is a gift. It is not something that can be learned over a matter of days or months (even though it can be argued that it can be nurtured from young).  Great inventions often come from the craziest of ideas. Before the Wright Brothers invention of the airplane, nobody had ever thought that something heavier than air could fly. Anyone who said otherwise would have been thought as crazy. With all that being said, conviction is equally important, if not more important. Had the Wright Brothers not believed in what they did, or if Thomas Edison did not believe in the electric light bulb, airplanes and light bulbs might only have been invented many years later. Ultimately, formulation of the idea only presents the first stage of an innovation. It is in repeatedly trying and experimenting, to make the idea work that presents a workable and feasible end product. It takes a stronger mind to go through with crazy ideas than to come up with the crazy ideas itself.

An interesting idea brought up in class was that the future is not necessarily an extrapolation of what has happened in the past. As true as this may sound, many organizations still often project their future based on past trends. This way of thinking is too narrow-minded in my opinion. If an organization wants to become a rising star or even a dominant player in a market it has to think beyond what is currently happening or is expected to happen. It is in taking a calculated, huge leap of faith that will help guide an organization towards the track of a rising star. By thinking small and thinking safe, organizations are only going to take small steps going forward. It is in coming up with revolutionary ideas that brings about the potential for exponential growth.

Through numerous sessions of TWC, it is with regret that the Prof’s ‘lecture series’ is coming to an end. I would rate this last session 9.5/10, and not a 10/10 only because I am sad that it is going to end.  There is still so much more to discuss and explore, and in the past 10 sessions we have not even begun to scratch the surface of the iceberg. While focusing on the technologies and areas that we as humans need to pay attention to now, it is some times easy to forget that we also should not neglect about planning for the future. With everything that has been covered and discussed in class, and formal lessons coming to an end, the real question to ask ourselves is: so, what’s next?

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The future is unlimited and exciting.

The future is always filled with amazing ideas and endless possibilities. As new and advanced technologies are being created, it allows for more room to imagine and innovate. The future is unlimited and exciting. Our only obstacle is in our ability to dream big. I think instead of asking, ‘what can you dream of?’ we should be moving towards ‘how big can you dream?’ That is the way our world is going to move forward with brave, big steps.

A key takeaway message from the lesson, which I cannot agree more, is that many great ideas die because of the narrow mindset of the big organisations and the big industry players. By fulfilling their self-interest in maintaining their market share, they selfishly deprive the world of possible advances in technology. This negative mindset inhibits man’s capacity to innovate and create and should be condemned. What governments should be doing is to ensure that as patents are being filed, the correct direction is being followed. Even though it is ludicrous for governments and state organisations to decide how corporations should spend their money, they could set certain criteria for patents before they can be filed, such as with the intention to further develop the technology and a proper plan. Corporations with no intention of innovating on the idea should be disallowed from owning the patent.

Today’s session was filled with many interesting videos, one of which showed The Perfect Woman. It was about 2 people designing and building a robot that resembled, acted and reacted like a human, albeit still stiff and artificial like a robot. A question then struck me, is it possible to create a robot that acts, behaves and reacts EXACTLY like a human where if you put it next to a human, we wouldn’t be able to tell the difference? Where the body movement and reflexes are as smooth and quick as a human? My guess is that it is highly possible that we would reach that stage some time in the future, but then what does it mean for the ‘real’ humans? We would be living in a world where humans are living amongst robots and if that be so, could we already be living next to robots without knowing it? Anyway, back to reality, the progress of robotics should be scrutinized carefully. In integrating Artificial Intelligence with robots that look like humans, we must be careful not to give it too much control over us. Fundamentally, we should be the ones in control: being able to decide when we want to make decisions and when we want technology to make it for us. If we lose that control, we could be on a slippery slope going down towards a dangerous situation.

An intriguing idea that was brought up during this round of presentations was immortality. Humans have long sought to live forever, possibly in a desperate attempt to enjoy more of life’s greater things. However, through experimenting different methods, we have still not found an answer. While some people would want to live forever, I am strongly against it. As I have mentioned in class, death is possibly the single and greatest motivator in life. Many of the things we do are driven because of our fear that one day, and at any time, we may pass on. Think about it, many of the things we have today that were invented years ago might not exist if humans lived forever. Without an ‘expiration date’, humans would lose this motivation and the drive. I think the more ideal situation would be where we can live longer and more crucially, live and feel younger for a longer time. Living longer expands the amount of time we have to do things, but at the same time, leaves an end to be met. By feeling younger for a longer time, we are able to maximize the things we can do and try in order to maximize our experience.  This can then be applied into what we do in the latter years. In short, we can expand our knowledge and horizon in order to help us develop and pioneer groundbreaking technologies.

For all the talk about developing emerging technologies, I sure hope they live up to expectations (the hover board in 2015):

I would rate this lesson 9.5/10. It has clearly established what we need to understand in order to create and invent disruptive technologies. Moreover, it was engaging and exciting in terms of discussing the future. Who am I kidding, discussing about the future is almost always exciting!

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Unlimited energy?

For session 8 of TWC, we toyed with the idea of unlimited energy. The focus was on realising the rising energy consumption and the depletion of fossil fuels, and the need to move on to other sources of renewable energy.

In order to ensure sustainable growth in our world, we need to secure the resources that are vital in helping us move forward. Ultimately, without the resources, we are not going to achieve much in terms of development. So there is a need to safeguard our energy security in terms of producing/procuring more energy than the rate at which we are consuming. Due to the naturally slow rate that fossil fuels re-form and the limited supply there is in the world, if we continue to rely on fossil fuels as our main source of energy, we will eventually run out of things to burn. It is therefore imperative that we find new ways of ‘creating’ energy.

One such method is harnessing solar energy through photovoltaics. To the layman, it is simply through the use of solar panels to capture solar energy from the Sun or any light source. It was said in class that “the Sun provides more energy to the Earth in one hour than humankind currently uses in an entire year”. While the arithmetic certainly adds up, it is unthinkable the endless possibilities that mankind would have with so much energy. All the things that could have been done or invented in the past but were limited by energy consumption would no longer face such a problem.

Where some countries have already rolled out changes to begin implementing the use of solar panels, Singapore has been rather hesitant on this front. Even though the government not being supportive can be contributed as one of the attributing factors, I think this is more simply a case of where Singapore’s advanced infrastructure has done them in. Hold your thoughts while I explain my point. Singapore, unlike most countries and cities in the world, have electrical cables laid underground and to every corner of the country. Getting a wired electrical cable into a building or house is relatively easy and cheap. As such, developers and owners have a much lower cost in drawing power from a power plant or grid in Singapore, as opposed to developers in other countries where they would have to lay their own cables. Moreover, the rate that Singapore Power charges each electricity unit is considerably cheaper than in other countries. All these, coupled with the fact that the cost of  installing and maintaining solar panels in Singapore is still very expensive, in my opinion, has caused the hesitance in the shift. While in the long run harnessing and using your own energy might be a cheaper option, because of the low cost of energy (or electricity) provided by the government and the high cost of installing solar panels, it is still not a feasible option as of now. As electricity prices and bills soar, and the expertise in solar technology moves into the island, eventually we would see most of the roofs of sunny Singapore filled with solar panels.

Another interesting idea that was brought up in class was in trying to reverse the process in terms of trying to form methanol or other forms of organic alcohol that we can use as energy. The cheapest way to produce something is in trying to produce it our of things that we have in abundance. Methanol, being formed entirely of carbon, hydrogen and oxygen atoms, is made out of elements which we have in abundance.  Hence, if we are able to produce methanol from water and carbon dioxide using the Sun to create the reaction, we would be able to create a renewable energy source. This is a revolutionary idea because of the use we would have for carbon dioxide and the solution for global warming.

I rate the lesson 8/10 because many interesting new ideas have been discussed in class. Moreover, I enjoyed the topics of the presentations. More importantly, I have understood the importance and the shift towards renewable energy for a sustainable growth.

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TWC Topical Review Paper – Draft

Title: Apple’s foray into the music industry (The impact of iPod and iTunes)

Written by Alvan Ng

Peer reviewers: Vivian Heng and Jonathan Chen

Executive Summary

Most people carry around an iPhone or an iPod to listen to music while on the go; they download new songs and manage their music with iTunes. Thousands of megabytes of songs, videos and photos are copied onto their iPhones and iPods through iTunes. However, do they truly understand the impact that Apple has on the music industry and how it has shaped the world for aspiring artists? This paper hence aims to discuss the impact of iTunes and iPod on the music industry and how they have changed the market for the future. It also seeks to explore what lies ahead for the world of music for both consumers and producers.

Background / Introduction

Most people listen to music all the time, almost every other day. When they want to share a new song they have heard, all they need to do is whip out an iPod and click play. People have great access to music online and they can now buy songs at the click of a button, without even having to get off their seats; it is possible to find any song they want over iTunes. Do they know how all of this is possible? Do they remember a time where music was not portable? Where listening to a new song meant having to buy the entire CD (Compact Disc) album and the most songs that any individual could have with them depended on how many CDs they could carry?

It is surprising how few people realize the impact Apple Inc has on the music industry with their creation of the iPod and the iTunes. Music lovers now have their music, wherever they want it, whenever they want. The truth is, without the invention of the iPod and the genesis of the iTunes, the iPhone today might not have existed, nor the array of artists in the music industry.

Now, what is an iPod? The very first iPod that was released in 2001 was really just a portable music player and could hold about a thousand songs in various file formats. While portable music players existed before the innovation of the iPod, most of which that were in the market were big and bulky, or only held a small limited number of songs. The iPod was about the size of a deck of cards and was one of the smallest portable music players made at that time which could hold so many songs (up to a thousand). People could have their entire music collection in their pockets with them everywhere they went. As time went by, Apple constantly improved on their design and subsequently released many lines of iPods over the decade.

Essentially it was the iPod that galvanized the entire music player industry, but the iPod would not have had its success without the iTunes. Not only is iTunes necessary for an iPod to function, it also reshaped the digital music industry in its own way. iTunes was launched a few months prior to the birth of the iPod in 2001. Then, it was made available as a media player that also ripped music CDs on to computers. It was compatible only with Macintosh at the time of release but, following the success of iTunes as a platform for the iPod (when the iPod was released), in 2003 Apple decided to make it available with Windows. In addition, the iTunes music store was conceived. iPod was now available for use with Windows-users and people could now legally buy music online, that was when everything started to change.

There is no denying the reach that Apple has on the world. Many people have owned at least one Apple product in their life or have used an Apple product before. They have tried, tested and played with an iPod, be it at the Apple store or one of their own. Consumers have their music with them and buying songs has never been easier. Do you think they would have so much freedom to personalize now – in terms of buying individual songs, making playlists, and listening to any song they want at any time – had Apple not forayed into the music industry? Things would not have advanced at such an accelerated pace had Apple not laid the foundation for it. Apple basically redefined personal preferences for the music-lover. With the sale of individual songs and the portable iPod, users could now listen any song they want, and not be dictated by the radio.

Furthermore, without the creation of the iTunes or the innovation of the iPod, it can be argued that the arts scene today might have been even more obscure. Apple made it simple and convenient for us to listen to music. As a result, we humans have more exposure to music, and in turn, greater appreciation for the arts. In the past, people either had to listen to songs over the radio, or have a handful of songs burnt onto a CD and played over a CD player. This proved to be a limitation in terms of choice, and songs were mostly limited to the popular choices. While this is not necessarily negative, it stifles Man’s ability to explore and try out new genres or artists. Hence, with more people listening to music and greater access to different types of music, artists are more daring in their music production and styles, which gave rise to the numerous genres and varieties that exist today.

However, not all is positive with the iPod and iTunes. The innovation by Apple did bring its fair share of negative impacts and these are not to be ignored. Just as the rise of Apple’s products led to the birth of the ‘singles’ artists, it also resulted in the dwindling in importance of ‘album’ artists. (Guarino, 2010) Not only that, the growth of digital music also caused the demise of the ‘brick-and-mortar’ music store. (Guarino, 2012) Record labels and artists now earn sizably less by selling their songs online, even though production costs have gone down. All these effects have damaged the industry in one way or another and their true repercussions may only be felt years later. Nevertheless, its impact on the society and the music industry should not be neglected. Instead, more focus should be put on looking to the future and finding solutions to some of these problems.

Historical Perspective

With all that being said, it is imperative that a comparison is made between the way things were done before and after Apple’s innovation. This is done through looking back into the past and examining the facets in which listeners enjoy their music, from how people used to listen to music, how they used to buy and manage their music, to how it was produced.

In the early days, Man had phonographs and gramophones, which played our vinyl records. Then in the early 1900s people listened to music through broadcast radio using a receiver. What they listened to was dictated by what the radio stations played. The only choices they could take were to switch between different stations. In spite of all this, music was not portable yet as the gramophones and radio receivers were all large devices. Through the 1950s and 60s, the closest Man had to portable music was the portable transistor radio. It was first conceived by Regency, and released in a myriad of colours over the years. (Technabob, 2007) Sony introduced the first personal cassette player in 1979, which started the Sony Walkman series and it was a revolutionary innovation then. (Lungu, 2008) With the invention of audio CDs in the 1980s, the portable CD player was thus born. Not surprisingly, Sony was the first company to produce such a device and was released as the Discman. (Lungu, 2008)

In 1993, thanks to a remarkable breakthrough, German Karlheinz Brandenburg together with many other developers pioneered the compression of audio files into a common file format that is used today called the MPEG Audio Layer 3 (MP3). (Ewing, 2007) With the ability to compress the size of audio files, many companies started developing their own versions of players that could support this format. This led to the escalation in portable media players in the market. New devices were released within months of each other.

The first of such devices was the MPMAN F10 introduced by Eiger Labs in 1998. The primitive player had only 32 megabytes (MB) in capacity. (Ionescu, 2009) The following year brought about the release of the Remote Solutions Personal Jukebox. It was a success in terms of storage capabilities, having the ability to store up to 1,200 songs. However, it proved to be expensive, big and bulky, and thus not portable enough. (Yoshida & Quan, 2000) The year 2000 brought the world pretty close to what consumers currently use. The i2Go eGo was released into the market that year and was the smallest media player in the market with 2 gigabytes of capacity. It had made use of the micro-drive technology and because of that, it was a great deal more expensive. (Carey, n.d.)

With a clear understanding of how people used to listen to people music, now the question lies in how did they use to buy their music? Through the days of vinyl records up to the audio CDs, music listeners went to the ‘brick-and-mortar’ music store to purchase their music. They either bought vinyl records, cassette tapes or audio CDs, depending on which era they were in. Where the physical products differed, the process was the same. Record labels and companies would mass produce their albums and ship them out to the music stores. Music listeners would then head out to their favorite store to browse and snap up the albums they want before bringing them home to play it on the music player that they have. With the origination of compressed digital music files, gradually more people went online for their music, but it was largely illegal.

After obtaining their music, how did people in the past manage their music collection? Physical vinyl records, cassette tapes and CDs took up storage space. There was also a need to label and arrange the storage medium for easy searching. Be that as it may, being an avid music lover would still mean you would have to sift through possibly hundreds of albums and songs to find a song you are looking for. All this is time consuming and space inefficient. The digital music era engendered easy storage of files, however, a proper system still proved elusive.

Music production in terms of the process was a little bit more sophisticated in the past. Artists would record their songs in a studio and would wait to record 10 to 15 songs before releasing it as an album into the market. Naturally, the better the 15 songs were, the greater album sales would be. Artists and record labels made more money from selling an album as a whole as opposed to selling singles, which they could only sell at a fraction of the price. So, many artists resorted to recording ‘fillers’ around their one or two great hits to fill up an album. Nonetheless, these artists still trail behind the ‘album’ artist who would have an album full of great hits. (Guarino, 2010)

Current Situation

Employing the same pattern of analysis, and examining the different aspects in which users are able to enjoy their music, this section shall consider the pros and cons of Apple’s innovation and the changes it brought about.

Presently, Apple products are dominating the music industry, whether it is the iPod, iPhone or buying songs through the iTunes music store. This is made more evident by the dearth of music players in the market now; other forms of media playing devices are mostly incorporated into smartphones (for example, Samsung smartphones). Apple’s monopoly was triggered in 2001, with their launch of the iTunes and the iPod. The iTunes was the software that manages the content in the iPod and in its initial release, was only made available to Macintosh users. However, with one quantum leap, Steve Jobs and Apple Inc decided to make it compatible with Windows in 2003. This opened the door for the majority of computer users, who were predominantly Windows users, to purchase and own an iPod. In the same year, while introducing the third generation iPod, Apple announced the inception of the iTunes music store. The rest as they say, was history.

Music listeners now have their music collection in digital file format, kept in their computers. Using a cable, thousands of songs can be transferred on to a MP3 player or a phone within a matter of minutes. Listening to music is as simple as a click or a button away. Music is more often played through a personal player, where it is listened through a portable media player and earphones. The breakthrough that Apple had was in producing a media player that was portable and could hold a substantial number of songs. In their terms, “you could fit 1,000 songs in your pocket.” (Arcega, 2011) Listening to music was now enjoyable and convenient; music fans could listen anywhere they wanted, at any time.

Although there still exist some who would buy their music from the CD store, the large majority now get their music online. With the rise of the digital file format, online music sharing was becoming more prevalent. Consumers were realizing the possibility of downloading music. As peer-to-peer networks such as Kazaa and Napster provided a platform for consumers to share their files illegally, copyright infringement soon became a problem for music producers, not to mention the fall in sale revenues. (Barnett, 2011) With the inauguration of the iTunes music store, digital music downloads now had a legal platform from which to facilitate. Consumers could also download their music legally.

Progressively, more artists are recording and selling their songs individually, as opposed to the old days of selling albums. Through iTunes, it is now possible and easier to sell singles. There are more artists selling singles now than there were in the past. Also because of the ease of uploading songs on iTunes to be sold, anybody could record their own song and sell it. The old process of going through a music producer or record label was no longer needed and this inspired more people to take a shot at fame.

Music listeners now manage their music collection through media players, by adding songs to their music libraries and creating playlists for future listening. Since the only way to load content on to an Apple product was to use the iTunes, naturally, that was the media player that was most commonly used. With iTunes, music is easy to sort and easy to find. It is relatively user-friendly and provided solutions to many of people’s problems. Now, it not only manages music, but also videos, photos and applications.

Being able to listen to music through a portable media player meant that consumers had greater personalization and selection. People are no longer controlled by the limitations on the number of CDs they could bring with them or by what the radio was playing. They could play any song that they want to hear instantly. Greater personalization also came in the way of purchasing. The iTunes music store brought with it the ease of sale of single songs. Each song was priced at 99 cents on the iTunes music store regardless of the artist or when it was released. This price standardization made consumer choice a lot easier. Gone were the days where consumers had to deliberate on whether to buy an album because they wanted to hear one song in the entire CD. Moreover, the standard price of 99 cents was considerably cheaper than the amount consumers had to pay for if they were to buy an entire album from the ‘brick-and-mortar’ music store. It was a small price to pay for the convenience. Despite the fact now songs are priced differently, between 69 cents a song to US$1.29, each song is still relatively cheap. (Apple Inc., 2009) In general, iTunes not only brought about greater customization, but also provided consumers with cheaper options and alternatives.

Now with the ability to buy and listen to any song they want, consumers had greater control. This completely changed the way consumers ‘consume’ music. This also ushered in the era of the singles artists. (The Sydney Morning Herald, 2011) Since it was so easy to upload and sell individual songs on iTunes, most artists did not see the need in producing a collection of ‘album-worthy’ songs to be sold together as an album. Most people took a hand at recording and selling their songs on iTunes, which eventually led to plenty of talent being scouted by record companies. This resulted in an increase in the number of artists in the music industry and the genres of music around.

Convenience, now, is an essential component of music consumption, and coupled with the increase in personalization, led to the rapid escalation of people listening to music. With easier access to music on the go, music became a part of people’s lives. Though iPod was not the first MP3 player in market, in a way, Apple was the first to get everything right, which was what won the market over. It was ultra-portable and had a great user interface that made browsing through thousands of songs trouble-free. (Breckenridge, 2011) Apple’s product broke a wall of limitations in terms of what companies could do with portable entertainment. Consumers now have a whole series of iPods (iPod Classic, iPod Nano and the iPod Touch), a few versions of the iPhones and many other products by separate companies. Having greater exposure to music and various art forms, this possibly galvanized greater appreciation for the music and arts. The world might have significantly fewer artists than it has today if listening to music or accessing media was not as convenient.

Apple’s price standardization has far greater impacts on the music artists and producers. With the ease of uploading songs and selling of singles, they were able to reach out to a greater market through iTunes. In the past, material music stores could only bring in limited CD albums due to limited shelf space. Most of the time, the type of music and albums that were brought in depended on popularity and CD sales. Music albums of obscure genres and artists were less likely to be brought in by the music store owing to the fact that they were unlikely to do great in sales. iTunes managed to revamp the way people searched for music.

Song recommendation was common with the iTunes music store, and any song that was uploaded on to the music store could be found with a simple search. In 2008, Apple released a new version of iTunes that included the Genius feature, which recommends users songs in the iTunes store based on their personal preferences. (Apple Inc., 2008) In addition, consumers could listen to a preview of the song before buying it. Consumers now have greater access to less popular music albums and genres, and artists have a larger consumer base to reach out to. This could have possibly led to the onset of numerous music genres that exists today, as people are more daring to experiment with different types of song composition. There is no longer a fear that music producers or record labels would not like a style of music that the artist is creating because they can sell it on their own. So iTunes has not only helped the consumer, but also improved the situation for young budding artists.

Apple’s foray into the music industry did bring about its fair share of detrimental effects. With the passing of the CD player and decline in popularity of music CDs, it very quickly led to the decimation of the ‘brick-and-mortar’ music store. (Guarino, 2010) Nowadays, music stores on the streets are few are far between. Producers and record labels are looking to shift into wholly digital music albums. Digital sales have been increasing steadily over the years ever since its introduction. A lot of cost goes into the production of music CDs, and with declining sales, it is becoming ever clear that it is time to move on. While it is certainly more convenient to buy music without having to leave the house, the exciting experience of discovering a great new artist in a music store cannot be easily replaced. Avid music fans still find that feeling breathtaking, and claim that to be the reason they spend hours in a music store. Nonetheless, it is unwise and impractical to alter the habits of the majority to accommodate the few. Everything in the world is moving, or rather has already moved, on to the digital age and music should not be any different. Some day, humans may perhaps find themselves with many CDs but no player on which to play these CDs, and we would find this situation all too familiar.

Another industry that has been impacted by the innovation of the iPod and iTunes is the broadcast radio industry. Consumers are now able to listen to any song they want; less likely are they going to be dictated by what the radio plays. More and more music listeners are moving away from the radio to get their daily fix of music. These days, people only listen to the radio to get their news updates or traffic updates while driving in their car. With that, a new type of radio is emerging in the market: the internet radio. Young listeners are moving towards internet radio to gain exposure to new songs and albums being released. Even so, with the myriad of social platforms available, consumers are more informed than ever. A study commissioned by the digital audio advertising network TargetSpot (Paul, 2012) found that there is a steep decline in broadcast listenership among younger adults as they move on to internet radio and other means. With more ways to listen, users are altering their habits to make use of what they have. This is in line with the shift that broadcast radio is experiencing in terms of the programs they broadcast on air. Radio is slowly shifting away from plain, old music playing, and towards interesting on-air programs that engages listeners to call in and participate. This may present to be a tricky situation for the industry: one wrong move and they are months away from collapsing. If they do not manage their programs properly and listenership starts to fall rapidly across all age groups, producers and executives might have problem trying to save this dwindling industry.

The fixed price of 99 cents per song set by Apple in the iTunes music store has impacted and angered many record labels and artists. The iTunes business model of 99-cents-a-song has left record labels and artists without a choice in the way they priced their work. With iTunes monopolizing the digital music sales, artists had no control over the amount they could charge. By free market forces, natural supply and demand would mean that popular artists could actually charge a lot more for their music. However, Apple’s business model did not allow for that. Record labels and artists would thus be earning a lot less than what they would have earned if digital music did not exist. Furthermore, by easing the sale of individual songs, music producers earned a lot less. The profit margin from selling single songs is significantly lower than that of selling albums. All in all, record labels and artists now earn substantially less by selling their songs on iTunes.

By making the sale of songs, especially singles, more convenient, Apple and iTunes diminished the value of ‘an album’. Consumers were pecking around for single songs on iTunes, and very seldom does somebody buy an entire album unless they really liked the artist. Eventually, some artists would lose the motivation to record and produce entire albums at one go. For the ones that still do produce albums, it is getting increasingly hard for people to listen to their other songs in the album. Without buying an entire album, most consumers lose the obligation to listen to every song that an artist produces. Music appreciation is at a point where users are nitpicking the things they like and ignoring the things they dislike. Much of the artist’s efforts go down the drain when this happens. Not to mention, albums are essential for an artist in branding and packaging their image. Every song in an album represents how the artist envisions and produces their music, and how they want their listeners to feel, that is why music is an art form. Without truly listening to each artist’s work and understanding their standpoint, music listening loses part of its meaning.

In concluding this section, it is apparent the changes that the iPod and iTunes has brought about on the music industry and the world. It was iPod with its smaller-than-ever and easy-to-use concept, and the iTunes’ revolutionary music store that set the wheels in motion. One could not have succeeded without the other, and its effects inseparable. Having said that, humans should keep looking forward in terms of innovating for the future.

Future Considerations

Without a doubt, humans would see a day where we have heaps of CDs but no CD players to play it with. This is the consequence of moving into the digital music age. This is to a good cause for the future of the world because in reducing the use of physical CDs, the consuming of music is becoming more environmentally friendly. Old CD players would become antiques. This should not be compared to the rise in popularity of vinyl records in present day. (Nassiff, 2011) While vinyl records provide unparalleled sound quality, music CDs still use the same compressed audio files used in computers and media players. This makes the resurgence of music CDs quite impossible.

As the use of Apple products and iTunes continue to grow, it is only a matter of time that other operating systems and platforms start adopting the use of iTunes and its features. In the near future, it is not impossible to foresee the Apple iTunes being ported to be compatible with the Android systems. Although Android has it own system of downloading content, it is undeniable that the market share iTunes has makes it a dominant player. By making iTunes compatible with Android systems, consumers would have a larger choice in terms of the music and other contents that they can purchase and download. On top of that, software producers would have their work made easier as there would not be a need to produce the same applications for two different systems. An alternative for Android would be to formulate a music store of their own, like iTunes. However, it is difficult, and at the same time dangerous to recreate a system like Apple’s that already exists, without infringing copyrights and patents.

Looking further into the future, one ponders at whether it is possible to integrate cloud computing with the production of music and listening of music. Presently, individuals or bands write and record their own songs. They then sell their songs, either through CDs or online sales. It has been an age-old method of producing music. Music production was limited in the sense that if different people wanted to produce songs together they had to meet for days to brainstorm and tinker. Some artists who are less connected would have less options and help in terms of new ideas. By integrating cloud computing with music production, entire community of artists can upload into banks of music scores and compositions to seek help in their production. Essentially it creates a network for artists to share their ideas and styles. Moreover, people with great ideas can come together and create music together, forming bands or collaborations. This in turn brings about more efficient music production and greater variety for consumers.

Another scenario to consider would be to use crowd sourcing in the production of music. This would also create more variety and engage consumers more in a hands-on approach. Through crowd sourcing, music producers and record labels can make use of consumers to create and formulate the sounds they want or like. This means consumers are producing music that they can all agree on.

Conclusion

To conclude, the world of music without iPods and iTunes might not have been the same today. The revolutionary innovations by Steve Jobs and Apple Inc have left music storeowners grasping at every dollar they can get. It has also left consumers with greater convenience, variety and appreciation for music. However, iPod, iTunes and music might have reached its saturation point in terms of listening and buying music. A new revolutionary innovation might be needed to revitalize the music industry, and kick-start a whole new era of music entertainment.

References

Apple Inc. (2008). Apple announces iTunes 8 Retrieved October 9, 2012 from http://www.apple.com/pr/library/2008/09/09Apple-Announces-iTunes-8.html

Apple Inc. (2009). Changes coming to the iTunes store Retrieved October 12, 2012 from http://www.apple.com/pr/library/2009/01/06Changes-Coming-to-the-iTunes-Store.html

Arcega, A. (2011). The iPod: how Steve Jobs changed the music industry Retrieved October 3, 2012 from http://ph.omg.yahoo.com/news/the-ipod–how-steve-jobs-changed-the-music-industry.html

Barnett, N. (2011) The iTunes business model and its widespread effects Retrieved October 3, 2012 from http://www.thevlyhouse.com/2011/01/the-itunes-business-model-and-its-widespread-effects/

Breckenridge, S. (2011). Retrospective: The iPod Classic UI and why it was and remains successful Retrieved October 9, 2012 from http://technorati.com/technology/gadgets/article/retrospective-the-ipod-classic-ui-and/

Carey, D. (n.d.). A brief history of MP3 players Retrieved October 9, 2012 from http://www.life123.com/technology/home-electronics/mp3-player/history-of-mp3-players.shtml

Ewing, J. (2007). How MP3 was born Retrieved October 12, 2012 from http://www.businessweek.com/stories/2007-03-05/how-mp3-was-bornbusinessweek-business-news-stock-market-and-financial-advice

Guarino, M. (2010). Three ways iTunes, and its 10 billion in sales, changed music industry Retrieved October 10, 2012 from http://www.csmonitor.com/USA/Society/2010/0226/Three-ways-iTunes-and-its-10-billion-in-sales-changed-music-industry

Ionescu, D. (2009). Evolution of the MP3 player Retrieved October 10, 2012 from http://www.pcworld.com/article/174725/evolution_of_the_mp3_player.html

Lungu, R. (2008). History of the portable audio player Retrieved October 12, 2012 from http://gadgets.softpedia.com/news/History-of-the-Portable-Audio-Player-046-01.html

Nassiff, T. (2011). Resurgence of vinyl records hits Gainesville Retrieved October 12, 2012 from http://www.alligator.org/the_avenue/music/article_b604d386-c6fb-11e0-8ecd-001cc4c002e0.html

Paul, S. (2012). Young listeners turn off broadcast, tune into internet radio [STUDY] Retrieved October 12, 2012 from http://mashable.com/2012/05/15/internet-radio-social-media/

Technabob (2007). History of music players Retrieved October 10, 2012 from http://technabob.com/blog/2007/02/08/a-brief-history-of-portable-media-players/

The Sydney Morning Herald (2011). Steve Jobs: The impact of iTunes Retrieved October 12, 2012 from http://www.smh.com.au/entertainment/music/the-impact-of-itunes-20111010-1lgqa.html

Yoshida, J., Quan, M. (2000). OEMs ready to roll on jukeboxes for net audio Retrieved October 12, 2012 from http://eetimes.com/electronics-news/4168184/OEMs-ready-to-roll-on-jukeboxes-for-Net-audio

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Algae Fuel? Why not? (TWC Session 7)

For this week’s lesson, we move on to the other aspects of BioBusiness: Agribiology, Environmental Life Sciences and Industrial Biotechnology. We focused a lot on how to grow the resources that we need such that we can be self-sustainable in the long run and also tackling the problem of food security in the long run.

An interesting question posed by Prof Shahi at the start of the lesson was “Are humans a pestilence to the Earth?” I think in many ways, we have not treated OUR Earth with the care we should have. However, we have come to realize our doings, and slowly but surely, we are finding ‘cures’ to salvage the situation. It is a common saying that ‘the first step to solving a problem is in admitting that you have a problem’, and we have done well to establish that.  Many countries and companies around the world are pledging their support to be more ‘green’ in the way they manufacture or run their organisations which I feel is an important first step. Of course, more measures are needed to ‘repair’ the damage we have done, and more effort and money are required to find new ways to go about doing things such that we may totally eliminate the harmful processes in the systems we are using. So in answering Prof’s question, even though we might have caused much harm and damage to the Earth, we are in no way pests to the Earth because a pest wouldn’t realize the vandalism that they have done and think of ways to salvage the situation.

Shan Rui mentioned that we have to grow resources at a rate faster than we are consuming so as to be able to replenish it at a fast enough pace and this is a view I totally agree with. Ultimately, even if we are able to grow the resources we need, it is still imperative that we find a way to grow it fast enough. With the way we are using resources, it is no surprise that the rate the resources are depleting is at an exponential pace. We are only going to use more and more resources in the future, and therefore the answer is in reproducing these resources faster than we can use them so as to ensure that we will never run out.

One of the ways to grow resources, which was raised in class, is in growing Algae Fuel. Harvesting the lipid content in dry algae as a substitute for fossil fuel produces algae fuel. Since algae require very little nutrients to reproduce on its own, and it produces far more energy than other biofuels that have been tested, this method of ‘growing’ energy has been widely tipped to be the biofuel of the future. So why hasn’t this biofuel taken the world by storm yet you say? It is because while it produces a lot of fuel, its production costs are not yet at a price competitive level. The key to unlocking this door of biofuel at our disposal would be to find a way to harness algae for fuel cheaply.

“Experts estimate that in the next 50 years, the global food system likely needs to produce as much food as it did in the previous 10,000 years combined.” – From Freakonomics

What are you going to do?

What I wished we had discussed in class: Personally I would have liked if the Prof included a segment where we discussed the various drivers for change in these aspects, just as he did for the previous lesson.

Truth be told, I enjoyed this lesson far more than I did for the previous lesson so I would rate it a 9/10. Perhaps this might be due to the discussion of radical ideas and solutions for our future. Through the past few TWC lessons, I am becoming more and more optimistic about our future as a human race on a limited planet.

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BioBusiness 1.

In this session our focus was on BioBusiness and the healthcare and biomedical aspect of it. What is BioBusiness? I believe the term BioBusiness synthesizes from the 2 words Biotechnology and Business. It’s the integration of the two, where we look at the business in biotechnology and how biotechnology shapes our world.

BioBusiness is increasingly taking up larger proportions of global GDP, and is becoming more and more relevant to our society as we apply our use of technology in the life sciences and life science processes. Much of this is attributed to our changing circumstances and increase in knowledge. Prof discussed some of the key drivers for innovation and change in the healthcare and biomedical sciences. A point that really resonated with me was how change was linked with our changing demographics and epidemiology, not only just the aging population but also the change in patterns of disease.

In the past, leading causes of death were more of the common illnesses like pneumonia and diarrheal diseases. As humans take advantage of the advancement of technology to find cures to these illnesses, it triggers an epidemiological change. Gradually, we’re shifting towards an age where the leading causes of death from illnesses are usually associated with the ‘rich man’, diseases like chronic heart conditions, diabetes etc. Such shift presents a need to change the way we treat illnesses. In addition, as diseases become progressively complex, we need to formulate new methods and find new ways to treat the once untreatable.

I went to watch SiCKO by Michael Moore and this show raises a very valid question: Should the intention of healthcare service providers (insurance providers) be profit-motivated? Wouldn’t this present a very helpless situation for the less fortunate people? So if the motives of healthcare providers should not be profit-driven, how then are we supposed to attract top doctors and nurses so that the people can have the best service? The greater problem lies in trying to balance both, and I believe through technology, it won’t be a few years before this issue will be at the back of our heads.

This is a very pertinent topic to our society today, the fact that increasingly we need to assimilate the use of technology into our healthcare and biomedical science sectors. The faster we can do that, the more benefits our society can reap. Even though I felt the lesson was very dry, I was still relatively interested in where the lesson was going. So I would rate it a 7/10.

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We are the music makers, and we are the dreamers of the dreams.

During session 5 of TWC we focused on the growth of ICT (Information and Communications Technology) and its impact on world change.

What I found interesting about this lesson was how my interpretation of ICT used to be so narrow. In the past, I used to think that ICT only meant the internet, phones, fax machines and the sort. What really struck me was how fast technology has moved on while I was still busy enjoying my 5-years-old iPod. While it might not be immediately obvious to the common user how connected we are in our everyday lives, organisations and governments hugely rely on these connections to provide better and more accurate services to the masses. Take for example the “Web 3.0”, which is based on the Semantic Web. Businesses and governments can use this common framework to retrieve and share data such that our preferences can be picked up. The move towards the Internet of Things and the Internet of Services will greatly improve the rate at which we share and transmit data.

As we increasingly integrate technology into our daily lives, might we as a result, forget how to be humans? What happens when technology fails? How do we manage when we lose all our ‘privileges’? There is always going to be a debate on how much reliance we should put on technology. Just as how it is important for school kids to learn the basic concepts and the traditional methods in Mathematics even with the invention of graphic calculators and simulators, I believe we as humans have to remember the fundamentals. As much as we choose to rely on technology to speed up our processes, we cannot afford to forget what got us here. Herein lies a greater purpose. Not only does it ensure we have the necessary skills to get things going when technology fails, it also spurs us on to create better, faster, ground-breaking technology. Yes, although we can train and develop people to repair, recreate, and re-engineer our systems if it fails, we do not know when the drop will be and how fast the systems can be restored.

An interesting concept that Prof brought up was ICT in gaming, namely the Project Natal Milo. It is virtual reality coming to life. It is interesting to see that actual human interaction with artificial intelligence is possible through technology. As Prof highlighted, this technology could help solve many problems in the world. Lonely old folks could have a companion while at home, and kids could have a friend to play and interact with. However, this could also cause many social implications. There is a danger in people being overly attached to their virtual companions and getting lost in a virtual world, in the sense that they get so deep into the virtual world that they cannot get out. As good as this technology is, its use has to be moderated and regulated. There still needs to be a balance between virtual interaction and the actual human touch.

Prof Shahi shared the productivity gain in the different stages of human progress and the point of contention was when he drew attention to the fact that productivity increase is only about 5 times as opposed to the usual 25 times when we go through a revolutionary change. We discussed why this might be so and very convincing answers were brought up such as the fact that humans may have descended into a ‘comfort zone’, where we no longer feel the urge to progress. It might be because we haven’t moved on from the previous stage. When humans are satisfied with where they are at progression naturally slows down. We don’t see the need to innovate, create and take a leap forward, so we stop pushing ourselves. Another reason why productivity gain has been so little with respect to previous results might be because of the difficulty of harnessing the true potential of ICT/knowledge revolution. As much as humans are able to create the technology, if we are unable to make full use of it, then the potential there is wasted. It is a fact that technology is advancing at a rate faster than humans. We are moving into a world where we are using technology to manage technology and one day we might even be using technology to create technology. When that happens, do you think we might eventually be controlled by technology? Where artificial intelligence rise against us just like in the movies?

In conclusion, we have only just begun scraping the surface of ICT. However, without being able to harness the full potential of technology, we can never achieve the full productivity gain it was meant to reach. Nevertheless, it does not mean we should stop innovating and reinventing the way we live.

This is how we may live in 2019 (I can’t wait for 2019!):

9.5/10

I was really fascinated by the potential in ICT for the future and how it could change our basic way of life, and thus, I really enjoyed the lesson.

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